Jiro Tamase
Sr. UX Designer
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Wild Things

Objective

To create a standard for font usage in the game. Text components, properties and their values are implemented in all UI elements prefabs: modals, affirmations, header texts, title texts, etc. before submitting to Engineers for implementation in game. To use Unity for all text implementation as much as possible to have more efficiency in working with localized text. To polish recycled prefabs to have consistency.

Fonts

Wild Things uses 2 fonts for the game. Palamecia and Poetsen One. Palamecia is used for Titles, CTA, Labels and other independent UI elements like the timers, buttons, moves, etc., while Poetsen One is used in majority of the body texts and the dialog.

Title Style

The “Title” style is used for emphasized floating texts. For example: (Highlighted)

Title Text
Custom Header over a darker element

The look is entirely designed in Unity using the UI Text Effect Plugin. Placement for this style may vary or is at the discretion of the designer, but this style should always be used in a darker background.

Modal Header Style

Modal header uses a darker color since it will always be right above a yellow element. I add a highlight to give that embossed look.

Header Text

Body Style – Light

To be used for darker backgrounds and modals.

Body Style – Dark

This style is used for lighter colored backgrounds. When used in a modal, I add a highlight to have that embossed effect.

Dialog Texts
Modal Body Text
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Posted on September 4, 2020 by jtamase. This entry was posted in Game. Bookmark the permalink.
Racing Rivals

    Works

    • Kingdom Maker
    • Wild Things
    • Racing Rivals Social Icons
    • Child Friendly UI Elements
    • Racing Rivals
2017 Jiro Tamase All Rights Reserved